Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

NativeContainerSupportsDeallocateOnJobCompletionAttribute

class in Unity.Collections.LowLevel.Unsafe

/

Implemented in:UnityEngine.CoreModule

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Description

Indicates that a NativeContainer can be automatically deallocated when a job is complete.

Apply this attribute to native container types that you want to automatically deallocate with DeallocateOnJobCompletionAttribute. The native container must contain the following fields:

  • A field named m_Buffer of a pointer type.
  • A field named m_AllocatorLabel of type Allocator.

The job system uses the values of these fields to automatically deallocate the native container on job completion. Additional resources: DeallocateOnJobCompletionAttribute

      [NativeDisableUnsafePtrRestriction]
      internal void*                  m_Buffer;
      internal Allocator              m_AllocatorLabel;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
      [NativeSetClassTypeToNullOnSchedule]
      internal DisposeSentinel        m_DisposeSentinel;
#endif