Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Burst

struct in UnityEngine

/

Implemented in:UnityEngine.ParticleSystemModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Script interface for a Burst.

A burst is a particle emission event, where a number of particles are all emitted at the same time. Additional resources: ParticleSystem.emission, ParticleSystem.emissionModule.SetBursts, ParticleSystem.emissionModule.GetBursts.

Properties

countSpecify the number of particles to emit.
cycleCountSpecifies how many times the system should play the burst. Set this to 0 to make it play indefinitely.
maxCountThe maximum number of particles to emit.
minCountThe minimum number of particles to emit.
probabilityThe probability that the system triggers a burst.
repeatIntervalHow often to repeat the burst, in seconds.
timeThe time that each burst occurs.

Constructors

ParticleSystem.BurstConstruct a new Burst with a time and count.