Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ShadowmaskMode

enumeration

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Description

The rendering mode of Shadowmask.

Set whether static shadow casters should be rendered into real-time shadow maps.

Additional resources: QualitySettings.shadowmaskMode, QualitySettings.shadowDistance.

Properties

ShadowmaskStatic shadow casters won't be rendered into real-time shadow maps. All shadows from static casters are handled via Shadowmasks and occlusion from Light Probes.
DistanceShadowmaskStatic shadow casters will be rendered into real-time shadow maps. Shadowmasks and occlusion from Light Probes will only be used past the real-time shadow distance.