The rendering mode of Shadowmask.
Set whether static shadow casters should be rendered into real-time shadow maps.
Additional resources: QualitySettings.shadowmaskMode, QualitySettings.shadowDistance.
Shadowmask | Static shadow casters won't be rendered into real-time shadow maps. All shadows from static casters are handled via Shadowmasks and occlusion from Light Probes. |
DistanceShadowmask | Static shadow casters will be rendered into real-time shadow maps. Shadowmasks and occlusion from Light Probes will only be used past the real-time shadow distance. |