Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

NavMeshDataInstance

struct in UnityEngine.AI

/

Implemented in:UnityEngine.AIModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The instance is returned when adding NavMesh data.

A valid NavMesh data instance is available to the navigation system. This means you can calculate paths etc. using that instance. You also need the instance if you want to remove the NavMesh data at a later time.

Additional resources: Remove, NavMesh.AddNavMeshData, NavMesh.RemoveNavMeshData.

Properties

ownerGet or set the owning Object.
validTrue if the NavMesh data is added to the navigation system - otherwise false (Read Only).

Public Methods

RemoveRemoves this instance from the NavMesh system.