Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CustomEditor

class in UnityEditor

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Description

Tells an Editor class which run-time type it's an editor for.

When you make a custom editor for a component, put this attribute on the editor class.

To set which Editor classes are active for the current Render Pipeline Asset, add a SupportedOnRenderPipelineAttribute underneath the attribute.

Additional resources: Editor class, SupportedOnRenderPipelineAttribute.

Properties

isFallbackIf true, match this editor only if all non-fallback editors do not match. Defaults to false.

Constructors

CustomEditorDefines which object type the custom editor class can edit.