Tells an Editor class which run-time type it's an editor for.
When you make a custom editor for a component, put this attribute on the editor class.
To set which Editor
classes are active for the current Render Pipeline Asset, add a SupportedOnRenderPipelineAttribute underneath the attribute.
Additional resources: Editor class, SupportedOnRenderPipelineAttribute.
isFallback | If true, match this editor only if all non-fallback editors do not match. Defaults to false. |
CustomEditor | Defines which object type the custom editor class can edit. |