Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

DLSSFeatureFlags

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Options that represent subfeatures of DLSS.

Properties

NoneDisables every subfeature.
IsHDRIndicates whether the input buffer uses high dynamic range. If set, the input buffer is raw luminance, if not set, the input buffer is normalized color.
MVLowResIndicates whether the input motion vector buffer is a lower resolution than the output. If set, you must specify DLSSCommandExecutionData.mvScaleX and DLSSCommandExecutionData.mvScaleY.
MVJitteredIndicates whether the input motion vector buffer is jittered or not. If set, you must specify DLSSCommandExecutionData.jitterOffsetX and DLSSCommandExecutionData.jitterOffsetY.
DepthInvertedIndicates whether to invert the depth buffer or not.
DoSharpeningIndicates whether to use the sharpening feature or not.