LOD

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Description

A structure that you can pass to LODGroup.SetLODs to configure a particular LOD level on a LODGroup.

Properties

fadeTransitionWidthWidth of the cross-fade transition zone (proportion to the current LOD's whole length) [0-1]. Only used if it's not animated.
renderersList of renderers for this LOD level.
screenRelativeTransitionHeightThe screen relative height to use for the transition [0-1].

Constructors

LODConstruct a LOD.

Did you find this page useful? Please give it a rating: