struct in UnityEngine
/
Implemented in:UnityEngine.ParticleSystemModule
Script interface for the TriggerModule.
This module is useful for killing particles when they touch a set of collision shapes, or for calling a script command to let you apply custom particle behaviors when the trigger is activated.
The example code for MonoBehaviour.OnParticleTrigger shows how the callback type action works.
Additional resources: ParticleSystem, ParticleSystem.trigger.
colliderCount | Indicates the number of collision shapes attached to this Particle System trigger. |
colliderQueryMode | Determines whether collider information is available when calling [[ParticleSystem::GetTriggerParticles]]. |
enabled | Specifies whether the TriggerModule is enabled or disabled. |
enter | Choose what action to perform when particles enter the trigger volume. |
exit | Choose what action to perform when particles leave the trigger volume. |
inside | Choose what action to perform when particles are inside the trigger volume. |
outside | Choose what action to perform when particles are outside the trigger volume. |
radiusScale | A multiplier Unity applies to the size of each particle before it processes overlaps. |
AddCollider | Adds a Collision shape associated with this Particle System trigger. |
GetCollider | Gets a collision shape associated with this Particle System trigger. |
RemoveCollider | Removes a collision shape associated with this Particle System trigger. |
SetCollider | Sets a Collision shape associated with this Particle System trigger. |