Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CanvasGroup

class in UnityEngine

/

Inherits from:Behaviour

/

Implemented in:UnityEngine.UIModule


Implements interfaces:ICanvasRaycastFilter

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A Canvas placable element that can be used to modify children Alpha, Raycasting, Enabled state.

A canvas group can be used to modify the state of children elements.

An example of this would be a window which fades in over time, by modifying the alpha value of the group the children elements will be affected. The result alpha will be the multiplied result of any nested groups, multiplied with the canvas elements alpha.

You can configure Canvas Groups to not block raycasts. When you configure a Canvas Group to not block raycasts, graphic raycasting ignores anything in the group.

Let's say you have a Canvas GameObject with a CanvasGroup component on it, and you set the CanvasGroup component's alpha to 0. In that case, the Canvas does not render any of its child GameObjects. Now suppose that the Canvas also has a child CanvasGroup GameObject that you do want to render. If you enable IgnoreParentGroups for the CanvasGroup GameObject, the parent Canvas does not render any of its child GameObjects, including the CanvasGroup you want to render. To get the child CanvasGroup GameObject, do one of two things: In the parent Canvas, set the CanvasGroup component's alpha to a small, non-zero value. Add a Canvas component to the child CanvasGroup GameObject that you want to render.

Properties

alphaSet the alpha of the group.
blocksRaycastsDoes this group block raycasting (allow collision).
ignoreParentGroupsShould the group ignore parent groups?
interactableIs the group interactable (are the elements beneath the group enabled).

Public Methods

IsRaycastLocationValidReturns true if the Group allows raycasts.

Inherited Members

Properties

enabledEnabled Behaviours are Updated, disabled Behaviours are not.
isActiveAndEnabledReports whether a GameObject and its associated Behaviour is active and enabled.
gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagThe tag of this game object.
transformThe Transform attached to this GameObject.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagChecks the GameObject's tag against the defined tag.
GetComponentGets a reference to a component of type T on the same GameObject as the component specified.
GetComponentInChildrenGets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject.
GetComponentIndexGets the index of the component on its parent GameObject.
GetComponentInParentGets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject.
GetComponentsGets references to all components of type T on the same GameObject as the component specified.
GetComponentsInChildrenGets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject.
GetComponentsInParentGets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
TryGetComponentGets the component of the specified type, if it exists.
GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.