Simple class that contains a pointer to a tree prototype.
This class is used by the TerrainData gameObject.
bendFactor | Bend factor of the tree prototype. |
navMeshLod | The LOD index of a Tree LODGroup that Unity uses to generate a NavMesh. It uses this value only for Trees with a LODGroup, and ignores this value for regular Trees. |
prefab | Retrieves the actual GameObject used by the tree. |