A module that contains API you can use to interact with AMD graphics cards.
To activate this module at runtime, call AMD.Plugins.LoadPlugin with the AMD.Plugins.Plugin.AMDUnityPlugin value during application startup.
AMDUnityPlugin | Provides methods to manage loading and unloading AMD module plugins. |
FSR2Context | Represents the state of FSR2. |
GraphicsDevice | Provides the main entry point for the AMD Module. Use this to interact with specific AMD graphics card features. |
FSR2CommandExecutionData | Represents the state of a FSR2Context. If you call Device.ExecuteFSR2, Unity sends the values in this struct to the runtime. After this, you can change the values in this struct without any side effects. |
FSR2CommandInitializationData | Represents the initialization state of a DLSSContext. You can only use and set this when calling GraphicsDevice.CreateFeature. |
FSR2TextureTable | The set of texture slots available for the FSR2Context. SA GraphicsDevice.ExecuteFSR2. |
FfxFsr2InitializationFlags | Options that represent subfeatures of FSR2. |
FSR2Quality | Options for FSR2 performance modes. |