Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PropagationPhase

enumeration

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Description

The propagation phases of an event.

When an element receives an event, the event propagates from the panel's root element to the target element.

In the TrickleDown phase, the event is sent from the panel's root element to the target element.

In the BubbleUp phase, the event is sent from the target element back to the panel's root element.

Refer to the Dispatch events manual page for more information and examples.

Properties

None The event is not propagated.
TrickleDown The event is sent from the panel's root element to the target element.
BubbleUp The event is sent from the target element back to the panel's root element.