Representation of Script assets.
This class represents C# files stored in the project.
GetClass | Returns the System.Type object of the class implemented by this script. |
FromMonoBehaviour | Returns the MonoScript object containing specified MonoBehaviour. |
FromScriptableObject | Returns the MonoScript object containing specified ScriptableObject. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
bytes | The raw bytes of the text asset. (Read Only) |
dataSize | The size of the text asset data in bytes. (Read Only) |
text | The text contents of the file as a string. (Read Only) |
GetInstanceID | Gets the instance ID of the object. |
GetData | Gets raw text asset data. |
ToString | Returns the contents of the TextAsset. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |