Options for bounding volume hierarchy (BVH) build.
allowPrimitiveSplits | With this option enabled, Unity performs spatial splits. This increases the memory footprint, but the resulting BVH makes the ray tracing stage faster. |
isTopLevel | With this option enabled, Unity builds a top level BVH (for instances). When disabled, it builds a bottom level BVH (for a Mesh). |
maxLeafSize | The maximum number of primitives allowed in a leaf node. |
minLeafSize | The minimum number of primitives allowed in a leaf node. |
quality | BVH build quality. |