struct in Unity.Collections
/
Implemented in:UnityEngine.CoreModule
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CloseProvides a buffer of native memory to managed code, making it possible to share data between managed and native code without marshalling costs.
A NativeArray instance provides systems that means you can use them safely in jobs. A NativeArray also has automatic memory leak tracking.
IsCreated | Indicates that a NativeArray<T0> has an allocated memory buffer. |
Length | Number of elements in a NativeArray<T0>. |
this[int] | Access NativeArray<T0> elements by index. |
NativeArray_1 | Creates a NativeArray from an array of elements. |
AsReadOnly | Casts a NativeArray<T0> to read-only array. |
AsReadOnlySpan | Exposes NativeArray<T0> data as a System.ReadOnlySpan<T>. |
AsSpan | Exposes NativeArray<T0> data as a System.Span<T>. |
CopyFrom | Copies all the elements from a NativeArray<T0> or a managed array of the same length. |
CopyTo | Copies all the elements to another NativeArray<T0> or a managed array of the same length. |
Dispose | Disposes a NativeArray<T0>. |
Equals | Compares two NativeArray<T0> instances. |
GetEnumerator | Gets an enumerator. |
GetHashCode | Gets a hash code for the current instance. |
GetSubArray | Gets a view into an array starting at the specified index. |
Reinterpret | Reinterpret a NativeArray<T0> with a different data type (type punning). |
ReinterpretLoad | Reinterpret and load data starting at underlying index as a different type. |
ReinterpretStore | Reinterpret and store data starting at underlying index as a different type. |
ToArray | Convert a NativeArray<T0> to an array. |
Copy | Copies a range of elements from a source array to a destination array, starting from the source index and copying them to the destination index. |
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