Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CaptureFlags

enumeration

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Description

Flags that specify what kind of data to capture in a snapshot.

Properties

ManagedObjectsSpecifies that the entire managed heap and all the data needed to parse it should be captured as part of the Memory Snapshot.
NativeObjectsSpecifies that information about Native Objects should be collected.
NativeAllocationsSpecifies that the Native Memory used by any Native Allocation made by Unity should be captured.
NativeAllocationSitesSpecifies the location that each native allocation was allocated at.
NativeStackTracesSpecifies that Call-Stack Symbols for the Native Call-stack of each Allocation should be collected.