class in UnityEditor.AnimatedValues
Implements interfaces:ISerializationCallbackReceiver
Abstract base class for Animated Values.
Animated Values are an editor only concept for values that have a current value and a target. The value will tween towards the target at a given speed.
isAnimating | Is the value currently animating. |
speed | Speed of the tween. |
target | Target to tween towards. |
value | Current value of the animation. |
valueChanged | Callback while the value is changing. |
BeginAnimating | Begin an animation moving from the start value to the target value. |
GetValue | Abstract function to be overridden in derived types. Should return the current value of the animated value. |
StopAnim | Stop the animation and assign the given value. |