A BoundProperty is a safe handle to read and write value in a generic way from any Unity components.
Null | An empty BoundProperty object that does not refer to a property. |
index | The index of this BoundProperty to the internal list of bound properties. |
version | The version of the BoundProperty. |
CompareTo | Compares this BoundProperty to a specific BoundProperty. |
Equals | Checks if this BoundProperty equals a specified BoundProperty object. |
GetHashCode | Retrieves a unique hash based on this BoundProperty. |
operator != | BoundProperty objects are not equal if they refer to different properties. |
operator == | BoundProperty objects are equal if they refer to the same property. |