Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

FastMemoryFlags

enumeration

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Description

Control Fast Memory render target layout.

Properties

NoneUse the default fast memory layout.
SpillTopSections of the render target not placed in fast memory will be taken from the top of the image.
SpillBottomSections of the render target not placed in fast memory will be taken from the bottom of the image.