The maximum number of bones affecting a single vertex.
Additional resources: SkinnedMeshRenderer.quality, QualitySettings.skinWeights.
| Property | Description | 
|---|---|
| Auto | Chooses the number of bones from the number current QualitySettings. (Default) | 
| Bone1 | Use only 1 bone to deform a single vertex. (The most important bone will be used). | 
| Bone2 | Use 2 bones to deform a single vertex. (The most important bones will be used). | 
| Bone4 | Use 4 bones to deform a single vertex. |