Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

DLSSContext

class in UnityEngine.NVIDIA

/

Implemented in:UnityEngine.NVIDIAModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents the state of DLSS.

This class must be persistent, since internally it keeps track of history buffers and other important implementation details. To modify the results of DLSS, alter values in the ExecuteData property and then run GraphicsDevice.ExecuteDLSS.

Properties

executeDataThe mutable state of the current DLSS object.
initDataThe immutable initialization data the DLSSContext requires.