class in UnityEngine
/
Inherits from:PropertyAttribute
/
Implemented in:UnityEngine.CoreModule
Use this attribute to add a context menu to a field that calls a named method.
using UnityEngine;
public class Example : MonoBehaviour { [ContextMenuItem("Reset", "ResetBiography")] [Multiline(8)] [SerializeField] string playerBiography = "";
void ResetBiography() { playerBiography = ""; } }
| Property | Description | 
|---|---|
| function | The name of the function that should be called. | 
| name | The name of the context menu item. | 
| Constructor | Description | 
|---|---|
| ContextMenuItemAttribute | Use this attribute to add a context menu to a field that calls a named method. | 
| Property | Description | 
|---|---|
| applyToCollection | Makes attribute affect collections instead of their items. | 
| order | Optional field to specify the order that multiple DecorationDrawers should be drawn in. |