class in UnityEngine.Rendering
/
Inherits from:Rendering.ResourcePathsBaseAttribute
/
Implemented in:UnityEngine.CoreModule
This attribute is used to describe what path to the asset should be used.
This is only used in the editor and doesn't have any effect at runtime. See IRenderPipelineResources for usage.
ResourcePathAttribute | Creates a new ResourcePathAttribute for a single resource. Defaults to Project resource path location. |
isField | Disambiguish array of 1 element and fields. As we don't store it at runtime, you cannot rely on this property for runtime operation. |
location | The lookup method. As we don't store it at runtime, you cannot rely on this property for runtime operation. |
paths | Search paths. As we don't store it at runtime, you cannot rely on this property for runtime operation. |