class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.TerrainModule
Description of a terrain layer.
diffuseRemapMax | A Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel is 1. |
diffuseRemapMin | A Vector4 value specifying the minimum RGBA value that the diffuse texture maps to when the value of the channel is 0. |
diffuseTexture | The diffuse texture used by the terrain layer. |
maskMapRemapMax | A Vector4 value specifying the maximum RGBA value that the mask map texture maps to when the value of the channel is 1. |
maskMapRemapMin | A Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0. |
maskMapTexture | The mask map texture used by the terrain layer. |
metallic | Metallic factor used by the terrain layer. |
normalMapTexture | Normal map texture used by the terrain layer. |
normalScale | A float value that scales the normal vector. The minimum value is 0, the maximum value is 1. |
smoothness | Smoothness of the specular reflection. |
smoothnessSource | Choose the source for smoothness value. |
specular | Specular color. |
tileOffset | UV tiling offset. |
tileSize | UV Tiling size. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |