Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

MobileTextureSubtarget

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Compressed texture format for target build platform.

Properties

GenericDon't override texture compression.
DXTS3 texture compression. Supported on devices with NVidia Tegra, Vivante and Intel GPUs.
PVRTCPowerVR texture compression. Available on devices with PowerVR GPU.
ETCETC1 texture compression (or ETC2 for textures with alpha). ETC1 is supported by all devices. ETC2 is available on devices which support OpenGL ES 3.0.
ETC2ETC2 texture compression. Available on devices which support OpenGL ES 3.0.
ASTCASTC texture compression.