Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Pass

class in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This class describes a pass of a subshader.

Properties

IsGrabPassIndicates whether this Pass results from a GrabPass command.
NameThe name of this pass (may be empty).
SourceCodeThe source code for this pass.

Public Methods

CompileVariantCompiles a shader variant for this shader pass and returns its bytecode and resource layout.
FindTagValueSearches for the tag specified by tagName on this SubShader and returns the value of the tag.
HasShaderStageChecks whether this pass includes a shader stage.
PreprocessVariantPreprocesses a shader variant for this shader pass and returns the preprocessed code.