Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

SyncTile

struct in UnityEngine.Tilemaps

/

Implemented in:UnityEngine.TilemapModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A Struct for containing changes to a Tile when it has been changed on a Tilemap.

Properties

positionThe position of the Tile on a Tilemap which has changed.
tileThe Tile at the given position on the Tilemap.
tileDataThe properties of the Tile at the given position on the Tilemap.