ComputeBuffer type.
Different types of compute buffers map to different usage and declarations in HLSL shaders. Default type is "structured buffer" (StructuredBuffer<T> or RWStructuredBuffer<T>).
Additional resources: ComputeBuffer, ComputeShader, Material.SetBuffer.
| Property | Description | 
|---|---|
| Default | Default ComputeBuffer type (structured buffer). | 
| Raw | Raw ComputeBuffer type (byte address buffer). | 
| Append | Append-consume ComputeBuffer type. | 
| Counter | ComputeBuffer with a counter. | 
| Constant | ComputeBuffer that you can use as a constant buffer (uniform buffer). | 
| Structured | ComputeBuffer that you can use as a structured buffer. | 
| IndirectArguments | ComputeBuffer used for Graphics.DrawProceduralIndirect, ComputeShader.DispatchIndirect or Graphics.DrawMeshInstancedIndirect arguments. |