Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

BuildTarget

enumeration

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Description

Specifies the target platform for a Player or AssetBundle build.

Pass a platform property to BuildTarget to specify the target platform to build a Player for. For example, use BuildTarget.Android to target the Android platform. At runtime, use BuildTarget to identify the currently selected build target. Only actively supported platforms are documented in this list.

Important: When targeting Windows, it's recommended to use the StandaloneWindow64 target unless you specifically need to target devices that use a 32-bit CPU.

Additional resources: BuildPipeline.BuildPlayer, EditorUserBuildSettings.activeBuildTarget, BuildAssetBundlesParameters.targetPlatform.

using UnityEditor;

// Build your project on multiple platforms in a single action public static class BuildAll { [MenuItem("Build/Build All Platforms")] public static void BuildAllPlatforms() { string[] buildScenes = { "Assets/PathToYourScene.unity" }; string projectName = "MyGame";

// Build for Windows BuildPipeline.BuildPlayer(buildScenes, $"Builds/Windows/{projectName}.exe", BuildTarget.StandaloneWindows64, BuildOptions.None);

// Build for macOS BuildPipeline.BuildPlayer(buildScenes, $"Builds/macOS/{projectName}.app", BuildTarget.StandaloneOSX, BuildOptions.None);

// Build for Android BuildPipeline.BuildPlayer(buildScenes, $"Builds/Android/{projectName}.apk", BuildTarget.Android, BuildOptions.None); } }

Properties

StandaloneOSXBuild a macOS standalone.To specify which architecture to use (Intel, ARM or Universal), please use PlayerSettings.SetArchitecture.
StandaloneWindowsBuild a Windows 32-bit standalone.
iOSBuild an iOS player.
AndroidBuild an Android .apk standalone app.
StandaloneWindows64Build a Windows 64-bit standalone.
WebGLBuild to WebGL platform.
WSAPlayerBuild an Windows Store Apps player.
StandaloneLinux64Build a Linux 64-bit standalone.
PS4Build a PS4 Standalone.
XboxOneBuild a Xbox One Standalone.
tvOSBuild to Apple's tvOS platform.
SwitchBuild a Nintendo Switch player.
LinuxHeadlessSimulationBuild a LinuxHeadlessSimulation standalone.
GameCoreXboxSeriesBuild an Xbox Series player.
GameCoreXboxOneBuild an Xbox one player.
PS5Build to PlayStation 5 platform.
VisionOSBuild a visionOS player.