Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

FilterWorkflow

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Decides whether the Workflow in the Physics Debug window should be inclusive/ (ShowSelectedItems) or exclusive (HideSelectedItems).

By default HideSelectedItems is chosen and none of filtering items are selected. This means that nothing is hidden and thus everything is visible.

Additional resources: PhysicsVisualizationSettings.filterWorkflow.

Properties

HideSelectedItemsWith HideSelectedItems you can hide selected filter items in order to easily discard uninteresting Collider properties thereby making overview and navigation easier.
ShowSelectedItemsWith ShowSelectedItems and the Select None button is it easy to monitor very specific Colliders.