Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AddComponentMenu

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

The AddComponentMenu attribute allows you to place a script anywhere in the "Component" menu, instead of just the "Component->Scripts" menu.

You can use this to organize the Component menu better and improve the workflow of adding scripts.

using UnityEngine;

[AddComponentMenu("Transform/Follow Transform")] public class FollowTransform : MonoBehaviour { }

Properties

componentOrderThe order of the component in the component menu (lower values appear higher in the menu).

Constructors

AddComponentMenuAdd an item in the Component menu.