class in UnityEngine.Video
/
Inherits from:Object
/
Implemented in:UnityEngine.VideoModule
A container for video assets that can be used in the Vide.VideoPlayer component.
A VideoClip stores the video portion of a movie file using a codec that is appropriate for the target platform. The VideoPlayer class references VideoClips.
The following example shows how to assign a video clip to a video player and play it.
Additional resources: VideoPlayer, class-VideoClip.
using UnityEngine; using UnityEngine.Video;
public class PlayClip : MonoBehaviour { public VideoClip myVideoClip; public VideoPlayer videoPlayer;
void Start() { // Assign the clip to the player videoPlayer.clip = myVideoClip;
// Optionally configure video player settings
videoPlayer.Play(); } }
audioTrackCount | Number of audio tracks in the clip. |
frameCount | The length of the VideoClip in frames. (Read Only). |
frameRate | The frame rate of the clip in frames/second. (Read Only). |
height | The height of the images in the video clip in pixels. (Read Only). |
length | The length of the video clip in seconds. (Read Only). |
originalPath | The video clip path in the project's assets. (Read Only). |
pixelAspectRatioDenominator | Denominator of the pixel aspect ratio (num:den). (Read Only). |
pixelAspectRatioNumerator | Numerator of the pixel aspect ratio (num:den). (Read Only). |
sRGB | Whether the imported clip contains sRGB color data (Read Only). |
width | The width of the images in the video clip in pixels. (Read Only). |
GetAudioChannelCount | The number of channels in the audio track. E.g. 2 for a stereo track. |
GetAudioLanguage | Get the audio track language. Can be unknown. |
GetAudioSampleRate | Get the audio track sampling rate in Hertz. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |