Specifies which method Unity uses to process mesh deformations for skinning.
Additional resources: PlayerSettings.meshDeformation.
CPU | Enables Unity using the CPU to process mesh deformations. |
GPU | Enables Unity using compute shaders to process mesh deformations on the GPU. |
GPUBatched | Enables Unity using compute shaders to process mesh deformations on the GPU, and combining multiple meshes and blendshapes into batches. |