Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PackedAssets

class in UnityEditor.Build.Reporting

/

Inherits from:Object

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Description

An extension to the BuildReport class that tracks how Assets contribute to the size of the build.

The build process generates a PackedAssets report for each .sharedAssets or .resource file, or for each AssetBundle.

Properties

contentsAn array of PackedAssetInfo objects that holds information about the Assets that are included in the PackedAssets bundle, such as packed Asset size and type.
overheadThe header size of the packed Asset file.
shortPathThe file path to the Asset package, relative to the Data folder of the build.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.