SearchTable
class in
UnityEditor.Search
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Description
A search table configuration is used to define the columns when search results are displayed in table view.
static SearchTable CreateDecalsTableConfiguration()
{
var materialIcon = EditorGUIUtility.Load("Material Icon") as Texture;
var shaderIcon = EditorGUIUtility.Load("Shader Icon") as Texture;
return new SearchTable("decals", new SearchColumn[]
{
new SearchColumn("DecalsName0", "label", "name", new GUIContent("Name", materialIcon)) { width = 160 },
new SearchColumn("DecalsShader1", "#shader", "name", new GUIContent("Shader", shaderIcon)) { width = 150 },
new SearchColumn("DecalsBaseColor1", "#_BaseColor", "color", new GUIContent("Color", shaderIcon)) { width = 130 },
});
}
var selectHandler = args.selectorClosedHandler;
var trackingHandler = args.trackingHandler;
var query = SearchService.CreateContext(CreateDecalProvider(), $"a={dbName} t={selectContext.requiredTypeNames.First()} shader=Decal");
var viewState = SearchViewState.CreatePickerState("decals",
query,
selectHandler: (item, canceled) => selectHandler(item?.ToObject(), canceled),
trackingHandler: (item) => trackingHandler(item?.ToObject()), null,
SearchViewFlags.TableView
);
viewState.tableConfig = CreateDecalsTableConfiguration();
var materialIcon = EditorGUIUtility.Load("Material Icon") as Texture;
viewState.windowTitle = new GUIContent("Material Decals", materialIcon);
viewState.hideAllGroup = true;
viewState.position = SearchUtils.GetMainWindowCenteredPosition(new Vector2(600, 400));
s_SearchView = SearchService.ShowPicker(viewState);
Properties
columns | Search columns displayed in table view. |
id | Unique id of the search table used for persistance. |
name | Display name of the search table used for serialization. |
Public Methods
Clone | Creates a copy of the search table configuration. |
InitFunctors | Initialize all search columns functors based on their format provider. |
Static Methods
LoadFromFile | Load a search table configuraiton from a JSON file. |