Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TransformSceneHandle

struct in UnityEngine.Animations

/

Implemented in:UnityEngine.AnimationModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Handle to read position, rotation and scale of an object in the Scene.

TransformSceneHandle are read-only.

A TransformSceneHandle is a safe handle on a TransformAccess. The Animator used to create this handle manages the validity of this handle.

using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Animations;

public struct TransformSceneHandleJob : IAnimationJob { public TransformSceneHandle handle;

public void ProcessRootMotion(AnimationStream stream) { // Log the local position. var position = handle.GetLocalPosition(stream); Debug.LogFormat("Position: {0}", position);

// Log the local rotation (converted from euler). var rotation = handle.GetLocalRotation(stream); Debug.LogFormat("Rotation: {0}", rotation.eulerAngles);

// Log the local scale. var scale = handle.GetLocalScale(stream); Debug.LogFormat("Scale: {0}", scale); }

public void ProcessAnimation(AnimationStream stream) { } }

[RequireComponent(typeof(Animator))] public class TransformSceneHandleExample : MonoBehaviour { public Transform sceneTransform;

PlayableGraph m_Graph; AnimationScriptPlayable m_AnimationScriptPlayable;

void Start() { if (sceneTransform == null) return;

var animator = GetComponent<Animator>();

m_Graph = PlayableGraph.Create("TransformSceneHandleExample"); var output = AnimationPlayableOutput.Create(m_Graph, "output", animator);

var animationJob = new TransformSceneHandleJob(); animationJob.handle = animator.BindSceneTransform(sceneTransform); m_AnimationScriptPlayable = AnimationScriptPlayable.Create(m_Graph, animationJob);

output.SetSourcePlayable(m_AnimationScriptPlayable); m_Graph.Play(); }

void OnDisable() { if (sceneTransform == null) return;

m_Graph.Destroy(); } }

Public Methods

GetGlobalTRGets the position and scaled rotation of the transform in world space.
GetLocalPositionGets the position of the transform relative to the parent.
GetLocalRotationGets the rotation of the transform relative to the parent.
GetLocalScaleGets the scale of the transform relative to the parent.
GetLocalToParentMatrixGets the local to parent matrix of the transform.
GetLocalToWorldMatrixGets the local to world matrix of the transform.
GetLocalTRSGets the position, rotation and scale of the transform relative to the parent.
GetPositionGets the position of the transform in world space.
GetRotationGets the rotation of the transform in world space.
IsValidReturns whether this is a valid handle.