Version: Unity 6.1 (6000.1)
LanguageEnglish
  • C#

IRenderPipelineGraphicsSettingsContextMenu2_1

interface in UnityEditor.Rendering


Implements interfaces:IRenderPipelineGraphicsSettingsContextMenu2

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Interface for modifying the contextual menu of a IRenderPipelineGraphicsSettings in the Inspector.

Use this interface to add your own custom commands in the contextual menu of a IRenderPipelineGraphicsSettings. The type of the IRenderPipelineGraphicsSettings affected is given by the generic argument. The menu added here will appears in the matching contextual menu in **Edit** > **Project Settings** > **Graphics**.

using UnityEditor;
using UnityEditor.Rendering;
using UnityEngine.UIElements;

struct DummyAMenu : IRenderPipelineGraphicsSettingsContextMenu2<DummyA> { // The lower the priority, the higher the added command appears in the menu public int priority => 0;

public void PopulateContextMenu(DummyA setting, SerializedProperty _, ref GenericMenu menu) { // Add specific commands that appear when you select the contextual menu button // of a DummyA in **Edit** > **Project Settings** > **Graphics**. It will not appear for other types. menu.AddItem("Log type", false, () => Debug.Log(settings.GetType())); // As modifications are not recommended at runtime, check // EditorApplication.isPlaying before modifying any data. if (EditorApplication.isPlaying) menu.AddDisabledItem("Custom Reset", false); else menu.AddItem("Custom Reset", false, () =>settings.Reset()); } }

Public Methods

Method Description
PopulateContextMenuPopulate a context menu with custom methods for your IRenderPipelineGraphicsSettings.