Describes a collision.
Collision information is passed to Collider.OnCollisionEnter, Collider.OnCollisionStay and Collider.OnCollisionExit events.
Note: The contact points are in world-space.
Additional resources: ContactPoint.
articulationBody | The ArticulationBody of the collider that your GameObject collides with (Read Only). |
body | The Rigidbody or ArticulationBody of the collider that your Component collides with (Read Only). |
collider | The Collider we hit (Read Only). |
contactCount | Gets the number of contacts for this collision. |
contacts | The contact points generated by the physics engine. You should avoid using this as it produces memory garbage. Use GetContact or GetContacts instead. |
gameObject | The GameObject whose collider you are colliding with. (Read Only). |
impulse | The total impulse applied to this contact pair to resolve the collision. |
relativeVelocity | The relative linear velocity of the two colliding objects (Read Only). |
rigidbody | The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached. |
transform | The Transform of the object we hit (Read Only). |
GetContact | Gets the contact point at the specified index. |
GetContacts | Retrieves all contact points for this collision. |