Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TransparencySortMode

enumeration

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Description

Transparent object sorting mode of a Camera.

By default, perspective cameras sort objects based on distance from camera position to the object center; and orthographic cameras sort based on distance along the view direction.

If you're making a 2D game with a perspective camera, you might want to use TransparencySortMode.Orthographic sort mode so that objects are sorted based on distance along the camera's view.

Additional resources: Camera.transparencySortMode.

Properties

DefaultDefault transparency sorting mode.
PerspectivePerspective transparency sorting mode.
OrthographicOrthographic transparency sorting mode.
CustomAxisSort objects based on distance along a custom axis.