Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

UnityEvent<T0>

class in UnityEngine.Events

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Inherits from:Events.UnityEventBase

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Implemented in:UnityEngine.CoreModule

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Description

One argument version of UnityEvent.

Generics are supported, specify a type parameter on initialization as shown in the example. Refer to Configure callbacks in the Inspector for details on configuring callbacks in the Inspector window.

using UnityEngine;
using UnityEngine.Events;

public class ExampleClass : MonoBehaviour { UnityEvent<int> m_MyEvent;

void Start() { if (m_MyEvent == null) m_MyEvent = new UnityEvent<int>();

m_MyEvent.AddListener(DoSomething); }

void Update() { if (Input.anyKeyDown && m_MyEvent != null) { m_MyEvent.Invoke(5); } }

void DoSomething(int i) { Debug.Log("Callback called " + i); } }

Note: UnityEvent can also be awaited in any async method.

Inherited Members

Public Methods

GetPersistentEventCountGet the number of registered persistent listeners.
GetPersistentListenerStateReturns the execution state of a persistent listener.
GetPersistentMethodNameGet the target method name of the listener at index index.
GetPersistentTargetGet the target component of the listener at index index.
RemoveAllListenersRemove all non-persistent (ie created from script) listeners from the event.
SetPersistentListenerStateModify the execution state of a persistent listener.

Static Methods

GetValidMethodInfoGiven an object, function name, and a list of argument types; find the method that matches.