Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#
Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future.

Resolver

class in UnityEngine.Rendering.VirtualTexturing

/

Implemented in:UnityEngine.VirtualTexturingModule

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Description

Class responsable for virtual texturing feedback analysis.

This class is responsible for performing a GPU->CPU readback (asyncronous) and starting the feedback analysis.

Properties

CurrentHeight>Height of the texture that the internal buffers can hold.
CurrentWidthWidth of the texture that the internal buffers can hold.

Constructors

ResolverCreate a new VirtualTextureResolver object.

Public Methods

DisposeDisposes this object.
ProcessProcess the passed in feedback texture.
UpdateSizeUpdate the internal buffers.