A change of this type indicates that an asset object has been created. This happens for example when Undo.RegisterCreatedObjectUndo is used with an instance of an asset (e.g. Texture). Note that this only covers creation of asset objects in memory and not creation of new assets in the project on disk.
guid | The GUID of the new asset. |
instanceId | The instance ID of the modified asset. |
scene | The Scene that contains the new asset. This is usually an invalid scene unless the asset is explicitly associated in a scene (e.g. RenderSettings). |
CreateAssetObjectEventArgs | Constructs a new instance. |