class in Unity.Collections.LowLevel.Unsafe
/
Implemented in:UnityEngine.CoreModule
Explicitly disable the safety system for a NativeContainer.
By default, the safety system tracks native containers to avoid race conditions. The safety system catches many race condition bugs, but
sometimes you might need to use job and data access that doesn't fit into the safety system. This attribute lets you explicitly disable the safety system for a
specific NativeContainer and gives you full control. However, if for example you call Dispose
on a NativeArray while a job is running, the safety system
can't give you any error messages and Unity will most likely crash in that situation.
using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using Unity.Jobs;
struct MyJob : IJob { [NativeDisableContainerSafetyRestriction] NativeArray<int> unsafeArrayAccess;
public void Execute() { //... } }