Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PropertyDatabaseType

enumeration

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Description

An enum representing the type of data stored in a record.

Properties

NoneIndicates that nothing is stored in the record.
FixedStringIndicates that a fixed length string is stored in the record.
StringIndicates that a string is stored in the record.
BoolIndicates that a bool is stored in the record.
ByteIndicates that a byte is stored in the record.
ShortIndicates that a short integer is stored in the record.
UnsignedShortIndicates that an unsigned short integer is stored in the record.
IntegerIndicates that an integer is stored in the record.
UnsignedIntegerIndicates that an unsigned integer is stored in the record.
LongIndicates that a long integer is stored in the record.
UnsignedLongIndicates that an unsigned long integer is stored in the record.
DoubleIndicates that a double is stored in the record.
FloatIndicates that a float is stored in the record.
GlobalObjectIdIndicates that a global object id is stored in the record.
Vector4Indicates that a Vector4 is stored in the record.
ColorIndicates that a Color is stored in the record.
Color32Indicates that a Color32 is stored in the record.
InstanceIdIndicates that an instance id is stored in the record.
GameObjectPropertyIndicates that a game object property is stored in the record.
VolatileIndicates that a volatile object is stored in the record.