An enum representing the type of data stored in a record.
None | Indicates that nothing is stored in the record. |
FixedString | Indicates that a fixed length string is stored in the record. |
String | Indicates that a string is stored in the record. |
Bool | Indicates that a bool is stored in the record. |
Byte | Indicates that a byte is stored in the record. |
Short | Indicates that a short integer is stored in the record. |
UnsignedShort | Indicates that an unsigned short integer is stored in the record. |
Integer | Indicates that an integer is stored in the record. |
UnsignedInteger | Indicates that an unsigned integer is stored in the record. |
Long | Indicates that a long integer is stored in the record. |
UnsignedLong | Indicates that an unsigned long integer is stored in the record. |
Double | Indicates that a double is stored in the record. |
Float | Indicates that a float is stored in the record. |
GlobalObjectId | Indicates that a global object id is stored in the record. |
Vector4 | Indicates that a Vector4 is stored in the record. |
Color | Indicates that a Color is stored in the record. |
Color32 | Indicates that a Color32 is stored in the record. |
InstanceId | Indicates that an instance id is stored in the record. |
GameObjectProperty | Indicates that a game object property is stored in the record. |
Volatile | Indicates that a volatile object is stored in the record. |