This enum describes how the RenderTexture is used as a VR eye texture. Instead of using the values of this enum manually, use the value returned by eyeTextureDesc or other VR functions returning a RenderTextureDescriptor.
None | The RenderTexture is not a VR eye texture. No special rendering behavior will occur. |
OneEye | This texture corresponds to a single eye on a stereoscopic display. |
TwoEyes | This texture corresponds to two eyes on a stereoscopic display. This will be taken into account when using Graphics.Blit and other rendering functions. |
DeviceSpecific | The texture used by an external XR provider. The provider is responsible for defining the texture's layout and use. |