With the AsyncReadManager, you can perform asynchronous I/O operations through Unity's virtual file system. You can perform these operations on any thread or job.
CloseCachedFileAsync | Closes a file held open internally by the AsyncReadManager. |
GetFileInfo | Gets information about a file. |
OpenFileAsync | Opens the file asynchronously. |
Read | Issues an asynchronous file read operation. Returns a ReadHandle. |
ReadDeferred | Queues a set of read operations for a file once the specified Jobs have completed. |