class in UnityEngine
/
Inherits from:ScriptableObject
/
Implemented in:UnityEngine.IMGUIModule
Defines how GUI looks and behaves.
GUISkin contains GUI settings and a collection of GUIStyle objects that together specify GUI skin.
Active GUI skin is get and set through GUI.skin.
box | Style used by default for GUI.Box controls. |
button | Style used by default for GUI.Button controls. |
customStyles | Array of GUI styles for specific needs. |
font | The default font to use for all styles. |
horizontalScrollbar | Style used by default for the background part of GUI.HorizontalScrollbar controls. |
horizontalScrollbarLeftButton | Style used by default for the left button on GUI.HorizontalScrollbar controls. |
horizontalScrollbarRightButton | Style used by default for the right button on GUI.HorizontalScrollbar controls. |
horizontalScrollbarThumb | Style used by default for the thumb that is dragged in GUI.HorizontalScrollbar controls. |
horizontalSlider | Style used by default for the background part of GUI.HorizontalSlider controls. |
horizontalSliderThumb | Style used by default for the thumb that is dragged in GUI.HorizontalSlider controls. |
label | Style used by default for GUI.Label controls. |
scrollView | Style used by default for the background of ScrollView controls (see GUI.BeginScrollView). |
settings | Generic settings for how controls should behave with this skin. |
textArea | Style used by default for GUI.TextArea controls. |
textField | Style used by default for GUI.TextField controls. |
toggle | Style used by default for GUI.Toggle controls. |
verticalScrollbar | Style used by default for the background part of GUI.VerticalScrollbar controls. |
verticalScrollbarDownButton | Style used by default for the down button on GUI.VerticalScrollbar controls. |
verticalScrollbarThumb | Style used by default for the thumb that is dragged in GUI.VerticalScrollbar controls. |
verticalScrollbarUpButton | Style used by default for the up button on GUI.VerticalScrollbar controls. |
verticalSlider | Style used by default for the background part of GUI.VerticalSlider controls. |
verticalSliderThumb | Style used by default for the thumb that is dragged in GUI.VerticalSlider controls. |
window | Style used by default for Window controls (Additional resources: GUI.Window). |
FindStyle | Try to search for a GUIStyle. This functions returns NULL and does not give an error. |
GetStyle | Get a named GUIStyle. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
Awake | Called when an instance of ScriptableObject is created. |
OnDestroy | This function is called when the scriptable object will be destroyed. |
OnDisable | This function is called when the scriptable object goes out of scope. |
OnEnable | This function is called when the object is loaded. |
OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
Reset | Reset to default values. |