Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AnimationStreamSource

enumeration

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Description

Describes how an AnimationStream is initialized

On every frame, the values in the AnimationStream must be reinitialized. AnimationStreamSource describes which values should be used: the default values as stored in the Animator, or the result of previous inputs.

Properties

DefaultValues AnimationStream will be initialized with the default values from the Animator.
PreviousInputs AnimationStream will be initialized with the values from the previous AnimationPlayableOutput connected to the same Animator.