Assert | Assert a condition and logs an error message to the Unity console on failure. |
AssertFormat | Assert a condition and logs a formatted error message to the Unity console on failure. |
Break | Pauses the editor. |
CheckIntegrity | Performs an integrity check of the currently running process and return discovered errors. |
ClearDeveloperConsole | Clears errors from the developer console. |
DrawLine | Draws a line between specified start and end points. |
DrawRay | Draws a line from start to start + dir in world coordinates. |
ExtractStackTraceNoAlloc | Populate an unmanaged buffer with the current managed call stack as a sequence of UTF-8 bytes, without allocating GC memory. Returns the number of bytes written into the buffer. |
IsValidationLevelEnabled | Returns whether a given validation level is currently enabled. |
Log | Logs a message to the Unity Console. |
LogAssertion | A variant of Debug.Log that logs an assertion message to the console. |
LogAssertionFormat | Logs a formatted assertion message to the Unity console. |
LogError | A variant of Debug.Log that logs an error message to the console. |
LogErrorFormat | Logs a formatted error message to the Unity console. |
LogException | A variant of Debug.Log that logs an error message from an exception to the console. |
LogFormat | Logs a formatted message to the Unity Console. |
LogWarning | A variant of Debug.Log that logs a warning message to the console. |
LogWarningFormat | Logs a formatted warning message to the Unity Console. |
RetrieveStartupLogs | Returns any captured startup logs |