Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

GlyphRenderMode

enumeration

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Description

The rendering modes used by the Font Engine to render glyphs.

Properties

SMOOTH_HINTEDRenders a bitmap representation of the glyph from an 8-bit or antialiased image of the glyph outline with hinting.
SMOOTHRenders a bitmap representation of the glyph from an 8-bit or antialiased image of the glyph outline with no hinting.
COLOR_HINTEDRenders a color bitmap image representation of the glyph with hinting.
COLORRenders a color bitmap image representation of the glyph no hinting.
RASTER_HINTEDRenders a bitmap representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with hinting.
RASTERRenders a bitmap representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with no hinting.
SDFRenders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with no hinting.
SDF8Renders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with no hinting.
SDF16Renders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with no hinting.
SDF32Renders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with no hinting.
SDFAA_HINTEDRenders a signed distance field (SDF) representation of the glyph from an 8-bit or antialiased image of the glyph outline with hinting.
SDFAARenders a signed distance field (SDF) representation of the glyph from an 8-bit or antialiased image of the glyph outline with no hinting.